A digital artwork presented on the digital space of the museum Le Jeu de Paume. Linked to my research, the artwork questions the role of the body to interact with past paintings and gain a deeper understanding of the role of gestural expressions throughout history in western society.
Art Mountains is a semester project for the MEng in Digital Humanities at the EPFL.
Our goal was to create an interactive environment to display the MET archives. We worked with a 360° Panorama+ and displayed the artworks
grouped by color range under the form of mountains. The user, with the help of a HoloLens, can then access a map presenting these mountains
and select one. The entire room is then immersed inside a mountain, where artworks are displayed and spread between different level according
to their time of creation. The user has the possibility, with simple gesture, to go up and down inside a mountain or to go back to the main view
and access another mountain.
Two technologies were used for this project:
A 360 Panorama+, whose environment was created with Unity in C#
The HoloLens, also implemented with Unity in C#
A video game created for the module "Multimedia and interaction design" at Brunel University London.
The purpose of this project was to create an educational game. Here, the user must solve different arithmetic puzzles in order to free knowledge particles that were trapped by vilains
I created the video game with Unity and coded in C#.
I do not own the visual components of the game, such as the different creatures:
- Barbarian creature, Tri Nguyen - available in the Asset Store
- 3D Monster, Layer Lab - available in the Asset Store
- Mega Fantasy Props Pack, Karboosx - available in the Asset Store
Below is a code snippet of the class that creates the components of any puzzle and runs a puzzle game
I modeled this movie theatre with Autodesk Maya for a project in Computer Graphics and Advanced
Animation at Brunel University London.
This movie theatre is based on the theatre from the movie Cinema Paradiso.
A digital composite shot made for the module "Audio Visual Post Production" at Brunel University London.
I did not build the 3D car.
This assignment required various preparations to film the shot, from the equipment to the scene location, and the work on field with a group of students. I then worked with Autodesk Maya and Nuke in order to compose the shot with the filmed scene and the given model car.
I took part in the Nautilus project for my Bachelor thesis at the University of Fribourg. I created the interactive visualisation that was later used for a dance
performance. This project was done in collaboration with the University of Fribourg, the HES-SO- University of Applied Sciences and Arts Northwestern Switzerland and the University of Arts from Bern.
Read more here.
This is one of my first project made at the University of Fribourg for my bachelor degree in Computer science. We had to work with small robots called e-puck. The robot had to find the red wooden cone and move toward it. The second task was to find the blue door and enter the second room. There, the robot had to look for the second red wooden cone.